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WIP: Hufflepuff Common Room VR

Work in progress of part 2 of my Hogwarts Common Rooms fan project: Hufflepuff Common Room. All models, materials, sculpts, scans, shaders, effects, lighting, layout, design by me. Created for VR on forward renderer in Unity standard pipeline. Emphasis is on clean geometry, impactful roughness, and believable, fun, slightly exaggerated designs. Built to human scale with some liberties for readability.

Unity screen capture

Unity screen capture

Unity screen capture

Unity screen capture

Unity screen capture

Unity screen capture

Dusty cabinet in scene

Dusty cabinet in scene

Dust cabinet: Marmoset viewer

Monstera leaves: Zbrush sculpt

Monstera leaves: Zbrush sculpt

Monstera cauldron: wireframe

Monstera cauldron: wireframe

Monstera cauldron: Marmoset viewer

Clover: ZBrush sculpt

Clover: ZBrush sculpt

Clover: Atlas, baked and painted in Substance Painter

Clover: Atlas, baked and painted in Substance Painter

Bird of Paradise Bush scan using iPhone 11 Pro, Substance Alchemist, Substance Painter

Bird of Paradise Bush scan using iPhone 11 Pro, Substance Alchemist, Substance Painter

Bird of Paradise bush scans in environment

Bird of Paradise bush scans in environment