Work in progress of part 2 of my Hogwarts Common Rooms fan project: Hufflepuff Common Room. All models, materials, sculpts, scans, shaders, effects, lighting, layout, design by me. Created for VR on forward renderer in Unity standard pipeline. Emphasis is on clean geometry, impactful roughness, and believable, fun, slightly exaggerated designs. Built to human scale with some liberties for readability.