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Ravenclaw Common Room VR

Personal project available now for all PC VR platforms! Use voice-activated spells in the high tower of Hogwarts Castle.

Contents include models, renders, real time captures, concept work, and material setups. All assets modeled, unwrapped, textured, and implemented by me except for the eagle sculptures and statue (credits in project). SteamVR interaction system from Steam. Most other scripts done by me, some help from Nathan Schneirov. Foley, mixing, sound implementation by Brett Bullion.

Download and play:
https://colincw.itch.io/ravenclawvr

In-game screen capture - gothic windows

In-game screen capture - gothic windows

Ravenclaw Common Room VR Trailer

In-game screen capture - view from the hearth

In-game screen capture - view from the hearth

In-game screen capture - hearth, library

In-game screen capture - hearth, library

In-game screen capture - entrance

In-game screen capture - entrance

In-game screen capture - spellbook

In-game screen capture - spellbook

In-game screen capture - hearth

In-game screen capture - hearth

In-game screen capture - celestial globe

In-game screen capture - celestial globe

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

More eye-catching props used with some animation and particle effects to draw attention to important parts of the scene.

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

render - chocolate frog

render - chocolate frog

render - chocolate frog

render - chocolate frog

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Selection of props rendered in Marmoset Toolbag

Wireframe

Wireframe